Super Secret Design Doc

Behold the super secret design doc. This is a document of my thoughts and notes as I design the system/site. Though technically more for my reference, I decided to make it a hidden public page as a love letter to easter eggs on websites. It will be lacking in style as it is not strictly meant for you.



Cleric

5/27/2026 - Cleric feels too much like wizard at the moment. Arnold K has a blog post "Toward a Better Cleric" that has interesting ideas. What follows are practical takeaways.

The Current (5/27/2026) version of the Cleric is thus

Skill: Religion and (1d4): 1=Literature 2=History 3=Medicine 4=Roll on Profession Table

Equipment: Holy Symbol, Holy Weapon, Chain Armor

Faith Dice

Similar to the Wizard, Clerics power their spells by rolling not d6 Magic Dice but d8 Faith Dice (FD.) Each time you cast a spell you roll as many FD from your pool as you'd like. Any FD that rolled 1-4 contribute to the spell and are returned to your pool. Any FD that rolled 5-7 contribute to the spell but the die is then spent. Spent dice are recovered after an hour is spent in nothing but prayer (Lunch does not count.) A roll of 8 does not contribute to the spell and forces a roll on the Disapproval table.

Disapproval

The gods are watching. They see the way you use and abuse their gifts. They've given you magical prowess and they watch you squander it. They watch this. And they seethe. Anytime a roll of 8 is made while casting a spell, you will roll on the Disapproval table below. In addition, any time you do something to displease your diety or go against the church, you gain Disapproval. Each point of disapproval is an automatic 8 in your spell pool. Disapproval is gained by aiding the heretic, going against divine tenants or holy doctrine, losing followers, or losing holy relics. Disapproval can be removed (and approval can be gained) through penance, slaying or converting heretics/the unholy, recruiting followers, finding holy relics, taking a vow, or other acts that appease the gods. Particularly holy acts may even temporarily grant you d6s instead of d8s as your FD.

A: In Accordance With The Heavens (+2 FD +2 spell)

Your spells are chosen for you by the GM each day. These may or may not be a portent of things to come. (i.e. a Protection of Fire spell may mean a dragon might be nearby.) You can negotiate to choose some or all of your spells with a sacrifice and an hour long ritual.

A: Divine Knowledge

You can identiy magic items by bringing them to a church and completing an hour long ritual.

B: Proselytize +1FD +1 Spell

When you go into town you can give a sermon, attracting Level in 6 followers. Of these followers there is a Level in 6 chance they will have class levels. These followers do not make morale or loyalty checks but will still only follow orders that do not directly put their lives in danger. They will also not follow orders that go against the faith. The sermon takes two hours and may not be looked upon kindly in towns not following your religion.

C: Ceremonies +1FD +1 Spell

The Cleric can perform any of the following ceremonies.

Union (2 hour ritual)Two people are bonded. If one partner were to take physical damage whie next to their partner, their partner can choose to take half the damage instead. If one of the partners die, the other loses 500XP.
Funeral (2 hour ritual) The dead are honored. If a funeral is performed for a PC, 50% of the deceased's XP is divided amongst the rest of the PCs in the party.
Consecrate (12 hour ritual) An intense ritual that leaves a 20' radius of hallowed ground. Undead (or other creatures unholy to the Cleric's faith) cannot enter or be raised in the Hallowed area.
Bless (24+ hour ritual) You impart an item with holy energy. Exact effect will be negotiated with the GM but examples include creating a +1 holy weapon, a flask of holy water, giving a specific protection to a piece of armor, etc. The more intense the effect the more intense the ritual but even minor effects will result in at least one level of exhaustion.

D: High Priest +1FD +4 Spells

Your authority is second only to that of the divine. Your FD are now d12s and are only expended on a roll of 10-11. You gain disapproval on a roll of 12. You carry insane influence within the church and your followers will obey you to the death as long as the command does not go against their faith.

Cleric Spell List